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Executive Overview
American Hytech integrates computer and multimedia technology
for delivery in government and corporate facilities. The Hytech
system leverages multimedia equipment by bringing all the technology
together in one central location. The idea is to centralize
media in an institution, improve information access, and bring
information into the company with technology that's easy to
use.
Today's Multimedia Network
The main types of building/campus A/V (voice, video and data)
network configurations are listed below, along with advantages
and disadvantages of each. This is a review of the modern advances
in audio/video and data technologies, and the impact these new
technologies have on the signal delivery capabilities built
into each type of system.
Note: Telephone and data requirements, and their wiring configurations,
are considered to be the same in both systems described below.
Comments and comparisons generally relate to the technical aspects
of delivering the audio and video media programming to the appropriate
destinations.
Integrated Information System Network
This system consists of separate control A/V (audio/video)
delivery, and LAN and telephone cables (installed together in
a common "star" backbone configuration). It utilizes a central
routing switch and supervisory computer to distribute and manage
A/V programming and data to and from the destinations. Cabling
for the computer LAN and telephone services parallels the Video
cables. The "head-end" provides the foundation for all of the
integrated Voice-Video-Data services.
This system architecture provides the highest bandwidth capabilities
to the destinations. The single head-end concept provides a
"natural" foundation for additional future integration of the
various VVD services and it will easily accommodate future signal
quality and format upgrades. Video of compressed origin (MPEG
etc.), once recovered at the head-end, can be transported to
destinations at full resolution (it does not need to be recompressed).
A switched wideband design easily transports analog and digital
signals (compressed or uncompressed). High quality "discrete"
stereo audio as well as CD digital stereo is very cost effective
to encode or decode, and therefore common on these systems.
Future Network Designs
Delivery of compressed high resolution MPEG-2 HDTV signals
over broadband cable will be possible in the next several years.
The FCC has defined the basic specifications and feasibility
has been proven. Final specifications are expected to be approved
in 1996. However, because of the complexity of real time encoding
these highly compressed high resolution signals, it will be
very expensive to locally encode the source signals. The HDTV
MPEG-2 design provides inexpensive decoding electronics (mass
consumer oriented). But, it requires very expensive encoding
hardware at the broadcast point of origin. This means that since
any high resolution video transported by a broadband multichannel
cable must be compressed, any local video sources or live origination
will not be high resolution. The concern (with broadband cable)
at this point would be that there is a quality difference between
broadcast programming and instructional media programming.
It is predicted that someday all voice, video, and data required
anywhere, will be available from one optical fiber (most likely
using ATM). However, in reality, the type of network this service
would require is not widely available yet. It will be cost prohibitive
for several years to come. The technology to network the tremendous
bandwidths required for a true, multi-user, high quality, full
motion, high resolution video, VVD-LAN is also several years
away. The coherent light optical technology and optical routing
equipment which will be required has yet to be perfected.
Video Conferencing
The "Face-to-Face" Conference
Our vendor partner's Video Conference Services
are powerful tools for helping your business work smarter. They
bring people, ideas, and information together efficiently ...
using either group video systems or personal computers equipped
with video capabilities.
Having one of the world's largest digital fiber
networks, our vendor partner's range allows you to reach numerous
locations and maintain a high-quality connection. That means
whether your meeting involves two nearby locations or dozens
of locations on several continents, our vendor partner's Video
Conference Services are the perfect source for reliable video
communications.
These Video Conference Services offer advanced
bridging features ... and free testing of connectivity between
your equipment and our bridge. Choose the options that fit your
needs best:
- Connect three or more sites with multipoint bridging
- Connect locations with dissimilar video equipment with Codec
conversion
- Connect locations using different digital transmission
speeds with speed conversion and rate adaptation
- Connect network-linked locations linked to other Spacenet
locations with GE Spacenet Satellite Services
- Enhance video quality with inverse multiplexing to combine
channels for increased bandwidth
There are two Video Conference Services initiation options:
- Dial-Out – You set the reservation,
our vendor partner will dial out all participants and bring
them into the meeting.
- Dial-In – Meeting participants
dial into the video conference for greater flexibility.
Hold a face-to-face meeting with video conferencing and:
- Choose the Best Billing Option
... host or end user, single or multi-location.
- Call detail gives you flexibility in managing and controlling
billing to meet your business needs.
- Don't Miss a Thing ... see
multiple locations on your video monitor at the same time.
- Keep in Control ... make changes
to your conference call using a separate touch-tone phone.
- Add Audio Participants ...
include audio participants who are "on the road" or don't
have access to video equipment.
- Be prepared ... in the unlikely
event that video capabilities fail, you have the option of
switching to audio-only mode.
- Get Off to a Great Start ...
a professional greeter will introduce each entering participant
as they join the call.
- For the Record ... have your
conference recorded for people who can't attend in person.
- Coming or Going? ... exit/entry
tones let you know when a participant is entering or exiting
your conference.
FVC
A t the other end of the spectrum lies outbound learning, which
does not require a physical campus at all. One of the first
to provide education through TV broadcasts in the 1970's, Open
University in the United Kingdom is now pioneering distance
learning via the World Wide Web. Courses are taught entirely
online with no face-to-face teaching. The purpose is to create
a new generation of 'digital generalists,' people who feel equally
confident about teaching virtual students in cyberspace as they
are teaching real people in real classrooms.
Of course, most educational environments fit the campus model
today, but there are clear benefits to the outreach potential
of the cyberspace model, especially as the bandwidth and multimedia
capabilities of the Internet continue to grow.
The writing is on the wall for education and educators. The
survivors will be those who rapidly embrace a broad spectrum
of technologies so they can offer the right mix of courseware
in the most appropriate form to the widest possible audience-in
other words, those that exploit the full potential of communications
technologies to enable distance learning. Distance learning
is a business imperative - turn it to your own advantage or
ignore it at your peril.
Multimedia Comes of Age
Today's student population grew up around television and computer
games. Their shorter attention spans crave action, sounds, pictures.
Multimedia is more than a game, it's the only way to maintain
their interest and full concentration. And as any teacher knows,
students who don't pay attention, don't learn.
Multimedia is more than a game, it's the only way to maintain
their interest and full concentration.

Now that fast PCs and high bandwidth networks are ubiquitous,
the multimedia aspect of distance learning has really come of
age. Educators can take their choice of anything from high-quality
interactive, two-way and multi-way videoconferencing, multicasting
of live video streams, recording, and video on demand playback,
over private networks, public service networks, or the World
Wide Web. Video is becoming an integral part of the distance
learning paradigm.
The technology required for distance learning can be daunting.
Let's start with the basics. To connect a teacher to a student,
you need a network. Networks suitable for distance learning
come in many shapes and sizes, from satellite transmission systems
to statewide fiber networks. A variety of issues are involved
in choosing the right network and equipment for distance learning.
Fundamental Video Types
Video is the primary medium of content delivery in distance
learning. It comes in three types, video on demand, broadcast
video, and videoconferencing, each of which is uniquely suited
to different learning scenarios.

Video On Demand
This is one-way, streamed video. It enables a distance learner
to access educational content that is stored on a video server.
The content may be a recording of a regularly scheduled lecture
that a student could not physically attend or a program that
was recorded in a studio for the purpose of later viewing over
the network as part of standard coursework. Because video on
demand is the simplest form of video networking, it is starting
to appear over the Internet, even though the video and audio
is very low quality today. The nature of one-way, non-interactive
video allows for some buffering of video at the edge of the
network, smoothing underlying latency and inconsistency of the
transmitting network, so it's possible to provide video on demand
over virtually any network. The range of quality levels available
obviously depends on the type of network the video is traversing.
With the right network, anything from Internet quality to full-screen,
HDTV quality is within reach.
Broadcast Video
This is also one-way, streamed video, except that it is one-to-many
- just like TV. In distance learning, it enables a teacher to
simultaneously reach any number of learners located across the
network. The broadcast may come from a camera that is capturing
a lecture in progress, or from a live feed from cable or satellite
into a broadcast server. Or, it could be stored content that
is broadcast over the network at a specific time. Broadcast
video can also be recorded to a video server for later use.
Live or stored broadcast video is harder to deploy than video
on demand, because the network must support multicasting-otherwise,
the video broadcast will consume great amounts of bandwidth
and slow down all the PCs on it, including those not interested
in watching the broadcast.
Videoconferencing
This is real-time, two-way interactive video. It is the only
way to truly reproduce the classroom environment. Video cameras
must be employed at all points of the videoconference to allow
this two-way interaction to occur, and the network must support
real-time data transfer in both directions. Videoconferencing
enables virtual meetings and preserves the dynamics of inter-personal
communication that occurs in real meetings, even though participants
may be miles or countries apart. This makes it by far the most
effective distance learning tool, for collaboration, group discussions,
or Q&A with teachers or students. Not surprisingly, it's the
most difficult type of video networking to achieve, because
it places high bandwidth, performance, and efficiency demands
on the network.
Understanding the Key Requirements
Video Quality
A critical success factor in distance learning. Regardless
of the type of video that is being transmitted — live broadcast,
video on demand or videoconferencing — the quality of the video
is a key determinant in passing on the teacher's knowledge,
because students quickly become bored or frustrated if the quality
of the audio or video is substandard. A core challenge is how
to provide the required video quality over a network with a
wide range of transmission characteristics and capabilities.
Today's Internet works great for data, but it was never designed
to transmit high quality video and audio, especially not two-way.
Only now are service providers turning their attention to two-way,
interactive video over the Internet.
Video Compression
To transmit the typical analog NTSC or PAL video—the kind seen
on television—it must be compressed. Various transmission protocols
and compression standards have emerged to enable video traffic
to be transported effectively over networks. For high-end videoconferencing,
the standards that apply are ATM (H.321, H.310), IP (H.323),
and ISDN (H.320). For video streaming, MPEG-2, MPEG-1, H.261,
and H.263 are commonly used. All these standards have their
places, depending on the type of video and quality level desired.
Equipment Mobility
To begin with, many schools can't justify installing video
equipment in every classroom. This has fueled a growing trend
to roll-about solutions, which can be moved from room to room,
providing maximum mobility and flexibility. Because it is more
cost-effective to move the end point, not the networking equipment,
H.310, H.321, and H.323 have the advantage, because they don't
have to be wired into every room like H.320 does.
End-to-end Dialing
For videoconferencing, it is critical to be able to make calls
between any point on the network without administrative support.
It must also be easy to use, with desktop control--perhaps through
a familiar Web interface. When people can initiate calls on
the fly, without needing assistance from a videoconferencing
expert, they are more comfortable about videoconferencing and
use it more often, leveraging the equipment investment without
tying up valuable IS personnel. Today, H.320 (ISDN), H.310,
H.321 (ATM), and H.323 (IP) allow end-to-end dialing with varying
degrees of simplicity. However, non-standard implementations
of H.320 videoconferencing over ATM prevent unassisted end-to-end
dialing, and resources may be burned quickly as usage grows.
Multi-point Conferencing
An essential feature for distance learning, multi-point conferencing
connects several classrooms simultaneously at different speeds,
with a choice of how to view the participants. For example,
everyone may be on the screen at once, just the presenter, or
perhaps the last three speakers. This facilitates the use of
experts from universities and learning establishments all over
the world. For effective multi-point conferencing, it is desirable
to reach different devices both within and off the network,
linking room systems, desktops, even laptops in dorm rooms,
using everything from H.320 and H.321 to H.323. The key is to
be able to treat each caller at the best speed that each type
of equipment can accommodate. Multi-point calls are so popular
that many service providers now offer them as a standard service,
making them as simple to complete as a multi-point phone call.
For more control, institutions can add in-house, multi-point
conferencing capabilities to their private networks using a
multi-point conference bridge that supports transcoding and
continuous presence, as well as gateways to interconnect between
the various videoconferencing standards.
Conference Overflow
Multi-point conferencing ties up a lot of resources. Because
many people don't need to be active participants in a call,
conference overflow is a complementary solution that allows
an existing videoconference to be seen by additional students.
Broadcasting Servers that broadcast live streams from cable
and TV, as well as live events such as lectures, on campus and
over the Internet, are key pieces of the total solution. Two
important considerations are flexibility and video quality.
If the network has sufficient bandwidth, go for the best quality
video it can support. As far as flexibility is concerned, when
most videoconferencing equipment is located in classrooms or
lecture halls, the ideal scenario is to use the same equipment
for both conferencing and receiving streamed video. Choosing
equipment that supports both is an excellent way to reduce costs
and maximize flexibility.
Recording and Storage
Any broadcast event or videoconference call should be recordable
so it can be re-used. That means recording must be simple to
set up from anywhere in the network by authorized users. It
must also be easy for them to archive and annotate it, so the
video is easy to find, and can be rebroadcast or viewed on demand
by people who were not present at the time of the live lecture,
perhaps because they were in different time zones.
Video on Demand
When students can access stored video lectures and course content
from any PC on the network, they are free to learn at their
own pace and can repeat difficult topics as often as necessary.
Many educational establishments already have thousands of hours
of courseware on videotape libraries. Each video is lent out
like a book – to one student at a time. Archiving this content
onto a digital storage server unleashes its potential, giving
many more students unrestricted access to all the content at
any time.
Scheduling and Management
Ease of use is as important as state-of-the-art quality. Scheduling
and management of single and multi-point videoconferences should
be easy enough for people to use without going through administrators.
When everything is accessible through a Web browser interface,
it is more accessible, easy to use, and network integrity and
security are assured.
Billing and Security
While it is desirable to facilitate access and empower the
students, there must be controls. Stored content is a valuable
resource, and so is all the network and end point equipment
required to support distance learning. Someone has to pay for
it all, and schools may want to charge students for usage, especially
when calls are made to distant universities or institutions.
Whether a school uses a shared network, pays for access from
a service provider, or offers courseware to other schools in
the district, it is necessary to track usage so all the participants
can pay a fair share, which may be a flat fee or a per-stream
or per-call billing agreement.

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